Waveform
EDM typical envelope
EQ Profile
Kick Punch (80–100 Hz) & High-End Impact (8–12 kHz)
LUFS Target
Tidal integrated
Spectrum
Pink-noise reference
Maximum loudness, kick clarity, sub-bass control, impact · Tuned for Tidal playback
Target: -14 LUFS · True Peak: -1 dBTP · Dynamic Range: 4-8 LU
| Parameter | EDM Specification |
|---|---|
| Loudness Target | -14 LUFS integrated (Tidal optimized) |
| True Peak Ceiling | -1 dBTP. Inter-sample peak limit |
| Dynamic Range | 4-8 LU LU. Genre-appropriate |
| EQ Focus | Kick Punch (80–100 Hz) & High-End Impact (8–12 kHz) |
| Stereo Image | Mono sub below 100 Hz, ultra-wide stereo above 200 Hz |
| Platform Algorithm | Tidal targets -14 LUFS but also offers HiFi lossless and MQA formats. |
EDM mastering is the genre most frequently destroyed by streaming normalization misunderstanding. Producers targeting -8 LUFS believe they're competing louder. On Spotify they're simply turned down by 6 dB, sacrificing 6 dB of dynamic range for zero advantage. The -14 LUFS target preserves EDM's sidechain kick-bass relationship so the kick's transient attack at 80–100 Hz retains full impact. Brick-wall limiting for EDM requires careful true peak management. AAC encoding at the streaming stage adds 1–2 dB of inter-sample distortion unless the limiter's true peak ceiling is set at -1 dBTP. The drop section's stereo width must be managed to prevent phase cancellation on mono club systems. A high-pass filter on the Haas effect reverb above 300 Hz keeps sub-bass mono while upper-mid elements remain wide. Build sections and drops should have different dynamic range characteristics: allow 2–3 dB more dynamics in builds to increase the perceived impact of the drop. The sidechain compression that defines EDM's signature pumping. Typically 4:1, 1 ms attack, 100–200 ms release. Must survive the mastering chain's gain reduction without softening the kick's triggering transient.
Tidal context: Tidal targets -14 LUFS but also offers HiFi lossless and MQA formats. Use 24-bit WAV masters for best quality. Hi-Res Tidal listeners will hear every detail.
How -14 LUFS interacts with EDM's natural loudness window
EDM's natural -8 to -6 LUFS loudness sits roughly 7.0 dB hotter than Tidal's -14 LUFS target, so the platform turns the master down at playback. The competitive instinct to push to -7 or -8 LUFS for "loudness wars" parity is wasted on Tidal. the platform takes the gain back, and the only result is the dynamic compression you paid for with no perceived loudness benefit. Target -14 LUFS integrated directly and bank the saved dynamic range as loud and dense. The -1 dBTP ceiling specified for Tidal prevents inter-sample peaks from clipping during the codec's reconstruction filter, which is especially relevant for EDM's 30-80 Hz sub-bass content where high-amplitude transients accumulate against the limiter.
Tidal's FLAC / MQA delivery at 1411 kbps lossless (HiFi) is effectively transparent. Listeners on the hi-res tier hear the master as it left your limiter, including every micro-detail of the 30-80 Hz sub-bass band that defines EDM. Aggressive limiting or saturation that masks itself under MP3 transcoding becomes audible here; EDM producers releasing to Tidal should master from a clean source and accept that "loudness war" tactics that work on phone-speaker platforms actively damage the perceived quality on this tier. The dynamic-range character of EDM (loud and dense, 4-8 LU) interacts with this codec tier specifically: preserve the dynamics, the platform will reward them.
Kick: High-pass sub below 30 Hz. Boost 60–80 Hz for kick body, cut 200–300 Hz for punch.
Sub-bass: Mono everything below 80 Hz. Boost 40–60 Hz for sub impact. Tune sub to key.
Synths: Cut 300–500 Hz ('boxiness') from pads. Boost 2–5 kHz for lead synth presence.
Stereo width: Wide stereo at 500 Hz+ for the massive club sound. Keep low-end mono.
Limiting: EDM can push hard. 4–8 LU dynamic range for maximum energy on the dancefloor.
Sidechain: Preserve the kick-sidechain ducking effect. It drives the EDM groove and must survive mastering.
Clip gain: Some EDM mastering engineers clip slightly before the limiter for additional density. Use sparingly.
How EDM mastering specs differ across every major streaming platform.
| Platform | Integrated LUFS | True Peak | Current page |
|---|---|---|---|
| -14 LUFS | -1 dBTP | View guide → | |
| -16 LUFS | -1 dBTP | View guide → | |
▶️YouTube | -14 LUFS | -1 dBTP | View guide → |
🌊Tidal | -14 LUFS | -1 dBTP | You are here |
| -11 LUFS | -0.5 dBTP | View guide → | |
| -14 LUFS | -1 dBTP | View guide → | |
| -13 LUFS | -0.5 dBTP | View guide → | |
🎛️Beatport | -9 LUFS | -0.3 dBTP | View guide → |
| -14 LUFS | -1 dBTP | View guide → | |
| -14 LUFS | -1 dBTP | View guide → | |
| -14 LUFS | -1 dBTP | View guide → | |
| -15 LUFS | -1 dBTP | View guide → |
Target: -14 LUFS integrated · -1 dBTP true peak · EBU R128 / ITU-R BS.1770-4 compliant
We measure integrated LUFS using K-weighted filtering per ITU-R BS.1770-4: a high-shelf pre-filter at 1681.97 Hz (+3.9998 dB gain) followed by a 75 Hz high-pass (Q=0.5) to remove DC offset and low-frequency rumble. The mean square of the filtered signal gives us integrated loudness in LUFS.
True peak (dBTP) is measured at 4× oversampling to detect inter-sample peaks that occur between digital samples. Sample-peak measurement alone misses these peaks, which cause audible clipping during AAC and MP3 lossy encoding on streaming platforms. We enforce the true peak ceiling at -1 dBTP for all standard platforms.
Genre EQ profiles apply frequency-specific gain based on each genre's sonic characteristics: mud reduction at 250–400 Hz for hip-hop and trap, presence enhancement at 2–4 kHz for vocal clarity on phone speakers, sub-bass high-pass at 30–35 Hz for all genres to remove inaudible subsonic content that wastes headroom.
Master bus compression uses a VCA-style algorithm with genre-tuned attack and release times. Lo-fi and jazz use 50 ms attack to preserve transients; EDM and techno use 5–10 ms for density. Parallel compression blends the compressed signal at 20–40% wet to lift room sound without eliminating the uncompressed transient attack.
The final limiter stage uses lookahead limiting (3–5 ms) to catch transient peaks before they exceed the true peak ceiling. The limiter targets platform-specific LUFS: -14 LUFS for Spotify, -16 LUFS for Apple Music, -11 LUFS for SoundCloud, -9 LUFS for Beatport. Gain reduction is transparent at 1–2 dB of limiting; beyond 3 dB audible artifacts require reducing the input drive.
All processing runs in your browser via Web Audio API. No audio data is uploaded to any server.
-14 LUFS integrated with true peak -1 dBTP. EDM can be mastered aggressively to this target. 4-8 LU dynamic range is normal for dance music.
Boost 60–80 Hz for kick body and 2–4 kHz for kick click/attack. Use a transient shaper to preserve the attack. Multiband compression keeps the sub-bass controlled while the kick punches through.
No. At -14 LUFS, Tidal plays every track at the same loudness. A well-mastered EDM track at -14 LUFS with preserved dynamics sounds MORE energetic than an over-limited version at -8 LUFS that gets turned down to the same level.
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