Waveform
House typical envelope
EQ Profile
Kick Layer (50–70 Hz & 2–4 kHz) & Bassline Groove (80–120 Hz)
LUFS Target
Beatport integrated
Spectrum
Pink-noise reference
Four-on-the-floor kick, soulful energy, disco heritage bass · Tuned for Beatport playback
Target: -9 LUFS · True Peak: -0.3 dBTP · Dynamic Range: 6-10 LU
| Parameter | House Specification |
|---|---|
| Loudness Target | -9 LUFS integrated (Beatport optimized) |
| True Peak Ceiling | -0.3 dBTP. Inter-sample peak limit |
| Dynamic Range | 6-10 LU LU. Genre-appropriate |
| EQ Focus | Kick Layer (50–70 Hz & 2–4 kHz) & Bassline Groove (80–120 Hz) |
| Stereo Image | Mono sub below 80 Hz (club-critical), wide stereo above 200 Hz |
| Platform Algorithm | Beatport serves DJs and club music with no loudness normalization. |
House mastering must satisfy two completely different playback environments simultaneously: club systems with 2,000W subwoofers capable of reproducing 20 Hz, and earbuds incapable of reproducing below 80 Hz. The four-on-the-floor kick must hit identically in both contexts. This requires layering a sub-kick component at 50–70 Hz with a click component at 2–4 kHz, and applying gentle multiband saturation to the sub-kick to generate 2nd-harmonic content at 100–140 Hz that earbuds can reproduce. The bassline in house. Typically a Juno or Minimoog-style synth at 80–120 Hz. Must be mono-compatible below 80 Hz. Any stereo information in the sub-bass will cancel to silence on club systems running separate mono subs. M/S processing on the mastering EQ to high-pass the side channel at 80–100 Hz ensures club mono-compatibility while preserving stereo width in the mid-high range. Sidechain compression between kick and bassline should preserve 6–10 dB of pumping depth. House music's groove depends on this rhythmic breath. A brick-wall true peak limiter at -1 dBTP with 5 ms attack preserves the kick transient while preventing inter-sample peaks from the highly compressed mix.
Beatport context: Beatport serves DJs and club music with no loudness normalization. Masters are played at full volume in DJ sets. Target -9 to -11 LUFS integrated for competitive club-ready loudness. Beatport listeners use professional DJ equipment so the full frequency range of your master is heard at high volume.
How -9 LUFS interacts with House's natural loudness window
House's natural integrated loudness sits in the -10 to -8 LUFS window, which lines up almost exactly with Beatport's -9 LUFS normalization target. A master in this genre played back on Beatport runs at near-unity gain with no algorithmic turn-down or turn-up. The -0.3 dBTP ceiling specified for Beatport prevents inter-sample peaks from clipping during the codec's reconstruction filter, which is especially relevant for House's 60-120 Hz kick body content where high-amplitude transients accumulate against the limiter.
Beatport delivers WAV / AIFF at 1411 kbps (full lossless 16-bit, plus 24-bit options), which preserves the full frequency response of your master without the artifacts (no audible codec artifacts. DJ-grade delivery) that show up on lower-bitrate platforms. For House, this means the 60-120 Hz kick body and 8-12 kHz top content survives transmission cleanly. The mastering decisions you make in the studio are the decisions the listener hears, with no codec to hide behind. Master conservatively and trust the dynamics. The dynamic-range character of House (groove-forward with breathing room, 6-9 LU) interacts with this codec tier specifically: preserve the dynamics, the platform will reward them.
Four-on-the-floor kick: The house kick is sacred. Boost 80–100 Hz for the disco-heritage thump and 2–4 kHz for the click/attack. High-pass at 30 Hz.
Warm bassline: Deep, sustained house bassline at 60–100 Hz. Keep warm and controlled. House bass is melodic and supportive, not dominant like techno.
Piano and organ clarity: Classic house uses piano, organ, and gospel-influenced chords. Boost 2–5 kHz for melodic clarity above the kick and bass.
Beatport DJ standard: No normalization. Target -9 to -11 LUFS for competitive club mixing. House kicks must slam at professional DJ loudness.
Club loudness: Beatport has no normalization. House at -9 to -11 LUFS with 4–8 LU dynamic range is competitive for DJ sets.
Sidechain preservation: The kick-sidechain pump is house music's heartbeat. Verify 3–4 dB of audible ducking on the bassline survives the master limiter.
Groove glue: Gentle 2:1 glue compression with a slow release that lets the bassline breathe between kicks. The release time should follow the groove.
How House mastering specs differ across every major streaming platform.
| Platform | Integrated LUFS | True Peak | Current page |
|---|---|---|---|
| -14 LUFS | -1 dBTP | View guide → | |
| -16 LUFS | -1 dBTP | View guide → | |
▶️YouTube | -14 LUFS | -1 dBTP | View guide → |
| -14 LUFS | -1 dBTP | View guide → | |
| -11 LUFS | -0.5 dBTP | View guide → | |
| -14 LUFS | -1 dBTP | View guide → | |
| -13 LUFS | -0.5 dBTP | View guide → | |
🎛️Beatport | -9 LUFS | -0.3 dBTP | You are here |
| -14 LUFS | -1 dBTP | View guide → | |
| -14 LUFS | -1 dBTP | View guide → | |
| -14 LUFS | -1 dBTP | View guide → | |
| -15 LUFS | -1 dBTP | View guide → |
Target: -9 LUFS integrated · -0.3 dBTP true peak · EBU R128 / ITU-R BS.1770-4 compliant
We measure integrated LUFS using K-weighted filtering per ITU-R BS.1770-4: a high-shelf pre-filter at 1681.97 Hz (+3.9998 dB gain) followed by a 75 Hz high-pass (Q=0.5) to remove DC offset and low-frequency rumble. The mean square of the filtered signal gives us integrated loudness in LUFS.
True peak (dBTP) is measured at 4× oversampling to detect inter-sample peaks that occur between digital samples. Sample-peak measurement alone misses these peaks, which cause audible clipping during AAC and MP3 lossy encoding on streaming platforms. We enforce the true peak ceiling at -1 dBTP for all standard platforms.
Genre EQ profiles apply frequency-specific gain based on each genre's sonic characteristics: mud reduction at 250–400 Hz for hip-hop and trap, presence enhancement at 2–4 kHz for vocal clarity on phone speakers, sub-bass high-pass at 30–35 Hz for all genres to remove inaudible subsonic content that wastes headroom.
Master bus compression uses a VCA-style algorithm with genre-tuned attack and release times. Lo-fi and jazz use 50 ms attack to preserve transients; EDM and techno use 5–10 ms for density. Parallel compression blends the compressed signal at 20–40% wet to lift room sound without eliminating the uncompressed transient attack.
The final limiter stage uses lookahead limiting (3–5 ms) to catch transient peaks before they exceed the true peak ceiling. The limiter targets platform-specific LUFS: -14 LUFS for Spotify, -16 LUFS for Apple Music, -11 LUFS for SoundCloud, -9 LUFS for Beatport. Gain reduction is transparent at 1–2 dB of limiting; beyond 3 dB audible artifacts require reducing the input drive.
All processing runs in your browser via Web Audio API. No audio data is uploaded to any server.
Beatport has no loudness normalization. House DJs expect -9 to -11 LUFS for competitive club mixing. The kick must slam at professional DJ volumes.
The sidechain pump (kick-to-bass ducking) must be checked explicitly after mastering. Use a limiter with a program-dependent release that tracks the groove's tempo. If the pump is reduced, increase the sidechain amount in your mix before mastering. The pump should have 3–4 dB of audible movement.
The house kick at 80–100 Hz (body) and 2–4 kHz (click) translates well on Beatport. Ensure the kick remains the loudest transient in the master.
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