MP3 to OGG Converter

OGG Vorbis is the audio format Unity and Godot use natively, and what Discord and Spotify (Vorbis-based) emit on the wire. It's also patent-free, which matters if you're building game assets or open-source software. Going from MP3 to OGG is a re-encode between two lossy codecs. Pick the right bitrate and the loss stays inaudible.

How it works

01

Drop the MP3

Any bitrate, any sample rate.

Up to 200 MB

02

Pick a target quality

The default Vorbis quality 6 is roughly comparable to 192 kbps MP3. For Unity/Godot game audio, that's the safe target. For music libraries, push to 256 kbps. Don't go below 96 kbps unless it's voice.

Encoder: libvorbis · q=6 default · CBR via -b:a

03

Download

The .ogg container holds a single Vorbis stream. What every game engine, web audio player, and open-source music app expects.

Standard Ogg/Vorbis stream

Frequently asked questions

Why use OGG instead of MP3?

Three reasons. One: it's patent-free and royalty-free, which matters for open-source projects and indie game devs. Two: Unity and Godot import OGG natively. MP3 import in Unity requires conversion at runtime, which slows asset pipelines. Three: at the same bitrate Vorbis usually sounds slightly cleaner than MP3, especially below 192 kbps.

Will the OGG sound better than the source MP3?

No. Re-encoding a lossy file to a different lossy codec can only preserve or degrade quality. The OGG won't fix MP3 artifacts. To get the best OGG, encode it from a lossless source (WAV or FLAC), not a re-encoded MP3.

What bitrate for game audio?

Music: 192 kbps OGG is fine for most games. SFX: 96-128 kbps for short clips, mono unless the SFX has stereo information. Voice: 64-96 kbps mono. Lower bitrates save asset bundle size, which matters for mobile builds.

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Supports WAV · FLAC · MP3 · M4A · AIFF