Smooth the start or end of an audio file by ramping the gain over a few seconds. Hides clicks at hard edits, gives songs natural endings, prevents pops on ringtones. The curve type changes how the fade feels — log curves track human loudness perception and sound natural; linear curves are more abrupt at the tail.
Music, voice, anything that needs a softer edge.
Up to 200 MB
Pop and rock songs typically fade out over 4-8 seconds. Ambient tracks 12-20 s. Voice clips 100-500 ms. Set either side to 0 to skip that fade. Independent fade-in and fade-out durations.
Per-sample gain envelope
Log (default) — most natural-sounding for fade-outs because it matches how the ear perceives loudness change. Linear — straight line, slightly abrupt at the end. Exp — slow start, fast finish, useful for special effects.
Output: 16-bit WAV
Human hearing is logarithmic. A linear gain ramp from 1.0 to 0.0 sounds like the volume drops faster at the start and lingers longer at the tail, because each successive halving of amplitude is one perceptual step. A log curve compensates for that and produces a fade that sounds like it's progressing at a constant rate. For most music, log is the right default.
Songs: 4-8 seconds for pop/rock fade-outs, longer for ambient. Loops/intros: short (100-300 ms) just to hide the edge. Voice: 50-200 ms is enough to prevent clicks; longer wastes audible content. Listen to the result — if you can hear the fade starting, it's probably the right length for music; if you only notice it ending, it might be too short.
Not with this tool — it only handles start and end fades. To duck a middle section, split the file with the Audio Splitter, fade the middle clip's edges separately, and re-merge. Or do it in a DAW with automation.
Only at the fade boundaries. The middle of the file is at full level. If you want to reduce the whole file's volume, use the Volume Booster with a negative dB value.